![]() ![]() Somebody defence these as "skill check", that is not skill check, that is utterly incompetent of the game so it should bar you some silly and boring mech to keep you "been played" (a small dodo bird crit you for over 5000HP, ha, may be all the developer are idiot on math). Since you must survive, and can only survived with perfect dodge for low HP, any AOE lagging just kill you. If more than 2 mobs encounted, it nearly a doom. Most of the mobs had dull but imbalanced high damage. The out door: the out door mobs are the most ♥♥♥♥♥♥ things in the game. ![]() The out door is even unbelievably a joke.ģ. Since the dungeon battle is far from fun (sleepy mechanism if DPS/HPS check out). That is for most time, no harm should befall on you.īut at certain time point (phase transitioning AOE in most case) huge, even instant kill AOE do occur, then it may wipe just due to some silly AOE lag or someone's innocent small flaw. Dungeon mechanism: most dungeon mechanism is dull but retarded and heavily on RNG. Let along no real ping value indicator in FFXIV.Ģ. In FFXIV, the AOE indicator lagging with the latency, that is, for other game, if the AOE has 2sec interval, it is 2sec, in FFXIV it is 2sec - 2*network lag. In WoW, AOE indicator is precise both in area and timing. Network lagging: FFXIV is very intolerant to this for its retarded AOE timing. In facade, the game has beautiful scene, fluent animation, great looking characters, along with fair story.īut when you really play through.
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